This post is actually a compilation of the last few days. I was trying to get through a few more goals so that I could get the satisfaction of really understanding the fun of this game. In the end, it just ended up taking way too long to accomplish anything without taking short cut to pay for progress.
Admittedly, I also was stubborn in the spamming and recruitment of friends which limited my ability to get the items necessary to build certain game items. It just feels at times that the requests are relentless and it is to the point where it is almost embarrassing to be bugging people with such high frequency. This is a huge annoyance in all games. I suppose it is a double edged sword because that which bugs is also that which makes it popular.
I would not be completely unwilling to invest money into a FB game, but the more I think about it with regards to this game, it should get some kind of pay off before I am willing to pay. In the end I did not feel any real pay off to this game, nothing unique except for the design. I felt the play space was small and there was only so much you could do with it, to the point where I felt all your design options were somewhat useless. Some of the other games I have played I think I will come back to, but I think I am going to hang up my monster hat with this one. I can see the appeal for some players, but it just wasn't for me.
Saturday, July 30, 2011
Tuesday, July 26, 2011
Monster World Day 6
Still grinding to complete goals. When it takes several hours for one plant to be ready to harvest, it is going to take forever to complete these goals and progress. Because I am up to level 14 on Day 5, and higher than my four neighbors, I’m under the impression that they too have given up on the repetitive and time consuming grinding of planting and harvesting goals as well. Yet, with 8 million monthly users it seems there must be something that keeps people coming back.
Monday, July 25, 2011
Monster World Day 5
I am getting kind of bored with “plant 50 types of this plant, and harvest 50 types of this plant” that seems to be a never ending theme of the latest set of goals. It takes forever and the tedium is less than fun.
I know fb games require you to ask friends for things, and that is how they attract more people to the game, but it makes me not want to play any more if I have to ask every single person on my friends list for a screw driver ten times over. I guess there is the option of paying, but it would be nice to find a better incentive for drawing people into the game.
Day 4 has been super simple and way too boring. The characters and the animations have lost their luster after the lame goals.
Sunday, July 24, 2011
Monster World Day 4
Think I found a bug: I am unable to build the baby bed that I am supposed to and nothing happens when I follow the instructions and place it. That is kind of a bummer. Two major bugs in 3 days isn’t cool.
Today was a full day of just planting crops and harvesting them. The plants I need to harvest to progress in my goals take quite a while to grow, so until they are finished growing I can’t do much.
My other progression goal requires me to either pay Facebook money, or wait another day until I can collect from my friends. I guess the third option is to invite more friends to play, but I am anti spamming. I don’t want to lose friends because they are upset with me spamming them with invites. So I will wait till tomorrow to make head way in this game.
Friday, July 22, 2011
Monster World Day 3
Ok, since I had not fed my helper in several hours he ate up all the plants in my garden. I think that is pretty funny.
I’m feeling pretty tired tonight. The two goals I had to complete tonight required me to visit friends, and since I have already done that and cannot help them again today, I have to wait a few hours for some of my plants to harvest so I can replant them.
That works out well with it being kind of late in the evening. So far this game is pretty amusing.
Thursday, July 21, 2011
Monster World Day 2
I was able to make it past the level 3 bug. 90% of the game play so far revolves around your garden.
I like their system for hiring friends to water your garden and then feeding them to keep them there longer.
Leveling up to 8 was pretty quick and rewarding. Plants seem to grow pretty quick, and the ones I planted yesterday were still there waiting for me to harvest when I got back to it today.
If you feed a friend you can keep them watering your plants for a long stretch of time.
Wednesday, July 20, 2011
Monster World Day 1
Another virtual world game akin to Farmville and the like. I am almost finding it confusing to have so many similar type games going at once and keeping track of how they all work with their slight differences.
My first thought was that I am really liking the fun art style and cute animations of the characters. I think it really adds a lot to the game play. The initial goals were simple and very quick, I never had to wonder what to do next while I got my bearings on the game. I accomplished lots of planting and harvesting right off the bat that was quick and easy.
Where I kind of hit a brick wall and stopped playing for the night is when I made it to level 3 and the game crashed. No matter what, it kept crashing and reloading and I would have to repeat what I had done to level up to level 3 again. On the third crash I said screw it, and turned the game off. We’ll see if this issue happens again on Day 2.
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