Saturday, June 25, 2011

Empires and Allies day 3

Started having some fun today by defeating a couple of level ten friends while I was only a level 7. The payoff of defeating others was rewarding. It felt pretty good getting a ton of their loot.

I was pleased to see that one of my neighbors had come to fend off that level fifty who had invaded my island. I am not sure what block infamy hearts will give me in the end. Clicking on everything seems to be the pay off, in addition to the daily rewards for playing consecutively.

I am on day 3 and leaving on vacation for a week tonight. I’ve decided to take the laptop so I can at least log in each day to see if the this daily reward chain will be worth it.

Big annoyance is that I need certain items before I can progress with my research station whch enables me to upgrade my soldiers. Rather than choosing from a list of people who already play the game, I have to select from my entire list of Facebook friends. That is super annoying - both to me, and I’m sure to them. At least in CityVille you were given the option to only ask your Cityville friends so you were’nt bugging people who didn’t want to play, every single day. For that reason it may slow down my progression because I refuse to spam all my friends, and I don’t really want to spend the time picking out my actual neighbors from the list. Super annoying.

I am going to look online if there is a web board for people to accept gifts. I found one while playing Cityville which made getting certain items a lot easier. I wonder if they have done something with this game to prohibit those kinds of short cuts. I must find out.

Friday, June 24, 2011

Empires and Allies day 2

It has been a few days since playing the game, even though I have been getting gads of requests and gifts from Facebook friends who play the game. It’s been difficult to find the time.

So a few minutes were spent accepting gifts and requests. I thought it was weird that I still had not filled my Parliament building, so spent some precious badges to finish it up so I could continue the game. I find myself hoarding cash in these games because I outright refuse to spend real world money for them. I  am not opposed to taking it slow.

I am still at level 6, but am enjoying having a linear mission structure to follow along with the building up game play.

One of my level 50 friends decided to invade my poor level 6 island. Despite that being a brutal game play decision on his part, actually gives me incentive to level up so I can whoop him sooner rather later. That or find some tough friends to do it for me.

I quickly ran out of energy today which kept this play time to about a half hour.

Thursday, June 23, 2011

Empires and Allies Day 1

I sat down to play my first half hour of Empires and Allies today. My first thought is: This is very similar to Cityville. I played Cityville quite frequently, but eventually got pretty bored with.

The interface is the same in both games, so there is not much of a learning curve if you’ve played either one. Apart from building your city and army, there is a fun campaign mission system complete with combat play. I enjoyed the dynamic of having virtual enemies. Leveling up was quick. I shot up to a level 6 within the first 30 minutes of play and was given a slew of goals as I was guided through the game.

Secretly, I was hoping that I would run out of energy so that I could take a break, but with every level up my energy was also filled. I hate leaving a game with any extra energy that I could use, but it was late and I need more sleep.

I am looking forward to checking out more of the combat systems and invading other people’s armies tomorrow.

One thing that annoys me about these games, is when players have 400 barns placed right next to each other. It seems there is no advantage to building an elegant, and well designed city.